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Tuesday, January 22, 2013

Download Free Beta Of Cube World

Download Free Beta Of Cube World






Cube World did actually mesh the two in such a way in order to create together the procedurally generated worlds of Minecraft along using the world destruction and mesh them with the questing and adventuring aspects of Zelda. It was able to achieve all of this while still only being several weeks in the development cycle. Amazing to say the least.Unfortunately there was clearly still a whole lot in relation to the game we didnt know like if Minecraft and Zelda were inspirations when the overall game was supposed to get released as well as exactly what the planned distribution channel was for your game.Luckily the games developer Wolfram von Funck got a your hands on me to resolve several questions. EnjoyCan you explain just a little bit about yourself like a game developer and what youve done previouslyIm 32 years old are now living in Germany and have programmed games and engines 50 % of my life. Besides that Im also considering drawing and digital art. I have studied computer science and after receiving my PhD I started my own small graphics software company (www.picroma.com). Game programming remains my hobby and Cube World is my first serious game project.Your game Cube World looks remarkably being a Minecraft/Zelda hybrid. Was this your intention What was your inspiration behind the gameMaking a hybrid of these games wasnt my intention from your beginning though the idea developed over time. Both Minecraft and Zelda were definitely big inspirations for me.What I like about Minecraft will be the fact a procedurally generated world constructed of cubes allows a single developer to create a full 3D game using a huge world to explore. You dont even need level editors modeling software or perhaps a team of artists. Furthermore programming a game engine depending on voxels is certainly easier than a full-blown 3D engine like CryEngine or UnrealEngine with the price of realism that literally brings me on the next inspirations I love games like Zelda Landstalker Secret of Mana and Final Fantasy. As a child Ive always dreamt of developing this type of game by myself. So another step for Cube World would happen to be to translate the standard JRPG pixel art style (big head spiky hair etc.) into the globe of voxels. Thats what I did plus a Minecraft/Zelda baby came away from itHow long has Cube World been in development forI started the project this year on May 25. I was captivated by the project right from your start therefore it reached a rather mature state already from a few weeks (including some sleepless nights).What sort of gameplay do you think that you're planning for Cube World Questing Crafting RPG elementsId like to put a powerful emphasis on questing so theres always something meaningful to do. As the world is procedurally generated the quests will probably be procedurally generated too. This saves me from scripting hundreds of quests along with the players get new tasks all the time. Another focus ought to be the exploration in the Cube World at the same time as character advancement inside the typical RPG style by skills and equipment. Combat is planned to become HacknSlash-like and fast-paced. There will probably be no crafting or mining.The game generally seems to already be setup for multiplayer. Are you planningon this being primarily a multiplayer gameI have built-in multiplayer right in the start to prevent complications inside future development. I start to view the game as both single player and multiplayer game.This could be just a little ways off but perhaps you have contemplated how youre planning to release/distribute the overall game Are you thinking of an identical process as Minecraft where players bought the Alpha versionI do not possess any concrete plans yet. I cant even estimate when the overall game will be finished. However the Steam platform seems attractive to me.Anything else you'll find a way to think of to tell usI had never expected this type of huge feedback for my little game project. It all started over at TIGForums (forums.tigsource.com) where I just intended to share my project along with other indie developers to have feedback and inspirations from like-minded people. I recommend it with other indie developers you will get plenty of constructive critique there.Well be keeping close tabs for this game inside the future since it develops.
Download Free Beta Of Cube World



Download Free Beta Of Cube World
Download Free Beta Of Cube World
Download Free Beta Of Cube World
Download Free Beta Of Cube World

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